![]() ![]() ![]() I’m here to tell you that this needn’t be so. When you set out to run your own campaign, it’s very easy to become wrapped up in ancient lore, creating your own bizarre creatures and factions, and to generally get kind of overwhelmed by the prospect of creating a whole world from scratch. The “Middle Out” Approach to Worldbuilding Only the very brave (or very foolish) venture beyond the town, off the roads, into this wild unknown. In opposition to the town is the wilderness, which represents danger and the unknown, a concept known in the OSR scene as “the mythic underworld” – a place where normal rules cease to apply. It’s a slice of (usually) medieval Europe, perhaps only distinguishable from the real world by the presence of the occasional wizard or alchemist. In many respects, a good starter town represents stasis or normality. Towns in D&D exist as little points of light in a dark and scary expanse. It’s full of monsters, random encounters, dungeons, dragons – you get the idea. Towns, by definition, exist in opposition to the wilderness.Īt low levels, the wilderness is a scary place. In this guide, we’re going to give you everything you need to build, steal, and cobble together your very own starter town from which your bold adventurers can sally forth in search of monsters, dungeons, and some sweet, sweet loot.Ī starter town can do an awful lot of legwork in your campaign beyond a place for the “heroes” to get into tavern brawls. Sure, some campaigns take place in cities (I’m playing in one right now that’s basically CSI: Waterdeep), or hop from one dimension to another, or just take the one-shot approach and drop you right outside the dungeon with a pat on the head and a note that says, “ THIS WAY TO THE TREASURE.”īut the majority of campaigns (and certainly, if you’re a new DM, this is the route I’d recommend) start out with the same core loop: leave town, find the dungeon, beat the dungeon, back to town to heal and rest. ![]() While the exciting, adventurous bits of Dungeons & Dragons all happen in the wilderness or down in a dungeon where danger lurks around every corner, it’s the humble town that I’m increasingly convinced is the unsung hero of a successful campaign. Games released on the Android / iOS can be found on KairoPark, and anything fictional must be posted on the fanon wiki.You all meet in a tavern… You sally forth into the unknown… You slay the dragon, claim its hoard, and set off back to town. This is not a complete list of all Kairosoft games however a complete list (including those only available in Japan) can be found on the Gameography. 8-Bit Farm Anime Studio Story Basketball Club Story Beastie Bay Biz Builder Delux Bonbon Cakery Boxing Gym Story Burger Bistro Story Cafeteria Nipponica Convenience Stories Dream House Days Dream Park Story Dream Town Story Dungeon Village Dungeon Village 2 Epic Astro Story Fish Pond Park Forest Camp Story Forest Golf Planner Game Dev Story Grand Prix Story Grand Prix Story 2 High Sea Saga Home Run High Hot Springs Story Hot Springs Story 2 Jumbo Airport Story Kairobotica Kingdom Adventurers Legends of Heropolis Magazine Mogul Magician's Saga The Manga Works March to a Million Mega Mall Story Mega Mall Story 2 Ninja Village Oh! Edo Towns Pocket Academy ZERO Pocket Academy Pocket Academy 3 Pocket Arcade Story Pocket Clothier Pocket Harvest Pocket League Story Pocket League Story 2 Pocket Stables Pool Slide Story The Pyraplex Quest Town Saga The Ramen Sensei The Ramen Sensei 2 Shiny Ski Resort Silver Screen Story Skyforce Unite! Social Dev Story Station Manager The Sushi Spinnery Tennis Club Story Thrift Store Story Tropical Resort Story Venture Towns Wild Park Manager World Cruise StoryĪbove is a list of Kairosoft games that have been released in English on any platform. ![]()
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